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Rocket Island

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Ein schnuckliges Puzzle Game mit einzigartigem Flair

Rocket Island was a project I accompanied from prototype to release. Originally intended as a small-scale puzzle game with just a few months of development time, it quickly evolved into one of HandyGames’ prestige projects.

In Rocket Island, players upgrade hexagonal tiles on a sinking steampunk island to prepare and launch rockets that carry the population to safety on the Moon. A competitive multiplayer mode allowed players to challenge friends and beat high scores.

During development, the game became a highlight internally — we collaborated directly with Google on their then-top-secret Google Game Services, and Rocket Island was even featured at Google I/O 2014.

Development ran in parallel with a major Townsmen expansion, which posed an additional challenge to our small, focused team. Despite its modest scope, the game became a standout example of creative execution and strategic design within tight constraints.

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ocket Island is a stylized steampunk puzzle game with unique hex-based mechanics and fast-paced strategic gameplay. Originally released in 2013, it quickly became a standout premium title, garnering over 1.4 million downloads across platforms.

Set in a world where players must launch rockets to escape a doomed Earth, Rocket Island blends clever planning with quick decision-making across a richly illustrated comic-style interface. Its innovative multiplayer mode and game services integration made it a highly engaging experience on mobile.

I joined the project during its final development phase, contributing to:

  • Game design (game modes & core mechanics)

  • Balancing & testing

  • UI/UX design

  • Monetization strategy

  • Multiplayer feature design

  • Game services integration

The game was built with a custom Cocos2D-X engine in C++, and developed by a compact team of about six people over just a few months — a tight, agile effort with strong creative energy.

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