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Devils & Demons

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Devils & Demons is a true passion project

Devils & Demons was an ambitious attempt to revive an old Java-based hack-and-slash game by transforming it into a turn-based tactical RPG—combining the strategic depth of XCOM with the dark fantasy flair of Diablo.

Released in 2015, it was one of HandyGames’ most high-quality mobile titles at the time, built on an enhanced version of the in-house “Frozen Engine.” For the first time in a HandyGames title, characters received full voice acting, adding a cinematic touch to the gameplay experience.

Although the game did not achieve the commercial success we hoped for, a major expansion called Arena Wars was still developed. Unfortunately, despite deeper tactical content and a storyline that ended on a dramatic cliffhanger, the second release failed to gain the traction needed to continue the series.

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Project Details

Devils & Demons

Genre:
Turn-based Tactical RPG

Setting:
Fantasy

Style:
Comic

Release Timeline:

  • 2013–2014: Core game

  • 2015: PC port

  • 2015–2017: Expansion updates

Downloads:
~1 million across all platforms

Platforms:
Android / iOS / Tizen / Steam

Engine:
Custom Cocos2d-X (“Frozen Engine”)

Programming Language:
C++

Monetization:
Free-to-play, premium version, in-app purchases

Links:

Rating:
ESRB 10+

My Responsibilities:

  • Game Design (Systems & Mechanics)

  • Level & Quest Design

  • Narrative Design & Writing

  • Balancing & Testing

  • Project Management

  • UI / UX Design

  • Analytics

  • Achievements

  • PC Port Coordination

Project Duration:
2013 – 2017

Core Team Size:
~6–8