Skip to content

1941 Frozen Front

1775_logo_name-1592993633

1941 Frozen Front is the first installment in a highly successful series.

This turn-based World War II strategy game is one of HandyGames’ most successful titles. It is a remake of an older Java game from the early 2000s. I joined the team a few months before release and took on content design as well as the monetization design.

The Suvorov campaign was my creation. I supported the product through its release and for some time afterward. The game remains very popular and enjoys a large, dedicated fanbase.

Additionally, I created the initial Game Design Document (GDD) for the sequel, 1942 Pacific Front, before moving on to work on Devils & Demons.

1941FrozenFront_03_1920x1080-527798184
1941-frozen-front-29497-4-2158947061
FrozenFront_01_1280x720-3827518087
_D1Ik3BZj43BrrS1Lwb_Ziwa9hdN_yBoG9oaSPWp8UDZGEepm9QqIICTcGIK0iADawwb=h900-929948545

1941 Frozen Front

Release: 2013
Platforms: Android, iOS
Engine: Custom Cocos2d-X (“Frozen Engine”)
Programming Language: C++
Monetization: Free-to-Play with Premium version and In-App Purchases (IAP)
Downloads: ~8 million across platforms
Rating: PEGI 7 / USK 12

Links

Google Play Store

Trailer

Website

 

Other titles in the series:

  • 1942 Pacific Front

  • 1943 Deadly Desert

  • 1944 Burning Bridges

My Responsibilities

  • Game Design (Systems & Mechanics)

  • Content Design

  • Lua Scripting

  • Level & Campaign Design

  • Narrative Design & Writing

  • Balancing & Testing

  • UI/UX Design

  • Monetization Concepts

  • Analytics

  • Achievement Design

  • Game Design Document (GDD) for 1942 Pacific Front

Project Details

  • Involvement: May 2013 – August 2013

  • Total development and live operations: approx. 1.5 years

  • Core team size: ~6 members