Townsmen Expeditions
The next evolutionary step for the Townsmen Franchise
The goal was to bring Townsmen up to the latest technical standards and develop innovative gameplay mechanics. The transition from 2D to 3D was a major challenge for the team. Within 1.5 years, a prototype was to be created that could be presented to the game funding body, business partners, and management.
The project was largely developed remotely during the COVID-19 pandemic, which posed significant challenges for us. After the prototype phase and a subsequent presentation, it was decided not to proceed with full production at this time.
Unfortunately, I cannot share more details, though the project showed great promise.
A few details
Townsmen Expeditions
Genre
City Builder with strategic elements
Setting
Medieval
Style
Stylized Comic
Versions
Prototype development for game funding
Downloads
Not released
Platforms
Prototype / Vertical Slice
Engine
Unity 3D
Programming Language
C#
Rating
USK 6
My Responsibilities
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Game Design Lead and project planning
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Game design (game modes and mechanics)
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Feature prototyping
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Narrative design
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Level design
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UI/UX design
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Managing game funding process
Project involvement
February 2020 – July 2021
Team size (core team)
~14