1941 Frozen Front

1941 Frozen Front is the first installment in a highly successful series.
This turn-based World War II strategy game is one of HandyGames’ most successful titles. It is a remake of an older Java game from the early 2000s. I joined the team a few months before release and took on content design as well as the monetization design.
The Suvorov campaign was my creation. I supported the product through its release and for some time afterward. The game remains very popular and enjoys a large, dedicated fanbase.
Additionally, I created the initial Game Design Document (GDD) for the sequel, 1942 Pacific Front, before moving on to work on Devils & Demons.
1941 Frozen Front
Release: 2013
Platforms: Android, iOS
Engine: Custom Cocos2d-X (“Frozen Engine”)
Programming Language: C++
Monetization: Free-to-Play with Premium version and In-App Purchases (IAP)
Downloads: ~8 million across platforms
Rating: PEGI 7 / USK 12
Links
Other titles in the series:
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1942 Pacific Front
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1943 Deadly Desert
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1944 Burning Bridges
My Responsibilities
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Game Design (Systems & Mechanics)
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Content Design
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Lua Scripting
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Level & Campaign Design
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Narrative Design & Writing
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Balancing & Testing
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UI/UX Design
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Monetization Concepts
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Analytics
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Achievement Design
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Game Design Document (GDD) for 1942 Pacific Front
Project Details
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Involvement: May 2013 – August 2013
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Total development and live operations: approx. 1.5 years
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Core team size: ~6 members